bolderfell: Cast me as the short guy one more time... <user name="hashagi" site="tumblr.com"> (GRR πŸ—‘οΈ Kiss kiss eat a dick.)
Therion T. Thief ([personal profile] bolderfell) wrote2020-05-18 06:37 pm
Entry tags:

Prismatica App

Activity Check: HERE

β–Ά PLAYER
HANDLE: Asher
CONTACT: [plurk.com profile] asherdashery, Discord: asherdashery#5061
OVER 18? Yes
CHARACTERS IN-GAME: None; formerly Chiaki Nanami [personal profile] goodgames

β–Ά CHARACTER
NAME: Therion
CANON: Octopath Traveler
CANON POINT: Post Therion Chapter 4
AGE: 22
BACKGROUND: Therion's history on the Octopath Traveler Wiki

PERSONALITY:

STRENGTHS

🍎 CLEVER 🍎

In the lawless, dog-eat-dog world of crime, thinking on your feet is vital when you don't have the size or power to take what you want by force. In each chapter of the game, Therion's quick to take in the situation presented him--note important personalities, mark exits, find likely spots for ambush, sniff out valuables, and so on--and juggle all said factors into a fast and flexible plan. When things go wrong, he knows his own abilities well enough to adapt on the fly.

His ability to assess and then play to weak points extends to people as well as environments; after observing someone a bit, he'll adjust his demeanor towards them, or even put on a full-out character act in order to best position himself to get what he wants. In short, he's observant, aware, and fast on the uptake, and he doesn't hesitate to use what he learns to his advantage.

🍎 TENACIOUS 🍎

Therion straight-up refuses to lie down and say die. While he doesn't seek out challenges beyond his abilities, once he has committed to something, he'll push himself through every obstacle in his path, no matter how hard or painful the going gets. After all, if he doesn't ensure his own survival, who will? No one else is going to drag his broken body to safety after a long, hard fall.

🍎 INDEPENDENT 🍎

All his life, he's either had no one to rely on or had his trust thrown back in his face. Obviously, the solution is never to depend on anyone else for anything. Everything Therion needs, he provides for himself, by hook or by crook. ...Mostly by crook. At the tender age of twelve, he's busting his own self out of prison like a pro. In any case, he's both self-motivated and self-maintaining, requiring (and requesting) little to nothing in the way of guidance or care. In fact, he usually finds such kindnesses insulting and certainly ill-advised.

FLAWS:

🍏 MISTRUSTFUL 🍏

Once bitten, twice shy. Once shoved off a cliff by the only person you ever trusted with everything... you get the picture. The flipside to Therion's powerful self-sufficiency is an absolute distrust in other people, especially people who take any sort of positive interest in him. Kindness tends to get his hackles up, and he may even end up sabotaging budding relationships, hurting feelings and cutting himself off from potential avenues of support. Even among people he likes, Therion's always got his exit strategy in the back of his mind, ready to jump ship whenever it feels like they're getting too close.

The truth is, it's not well-reasoned caution causing him to hold back with people, but an overpowering, irrational terror of leaving himself open to be hurt again. He won't trust anyone with his back because he's afraid he'll get a knife in it; he won't let himself need anyone, because what if, one day, they're not there to fill that need? Therion's kept himself wandering for years so faces never get familiar, so he never falls into the trap of relying on anything to stay the same.

In his mind, this is his most powerful defense. It keeps him safe, reminds him he's too smart to be fooled again. But really, it keeps him small and weak and prevents him from healthy personal growth.

🍏 SHORT-SIGHTED 🍏

Heathcote calls him short-sighted early on in the game. To put it more generously, Therion also has a tendency to live and act in the now. For all his planning, he never really thinks beyond the next mark, the next shelter, the next step he needs to take to keep on keeping on. In the long term, it leaves his life free but directionless. In the short term, he doesn't always see what's going on beneath the surface of things, leaving him vulnerable to mistaken assumptions and traps like those set for him by Heathcote and Darius.

🍏 SENTIMENTAL 🍏

And perhaps the reason he doesn't look too deeply, the reason he slips away while the going's good, is that he understands how easily, and how desperately, he gets attached to the littlest scrap of warmth. For all he avoids believing in honor, kindness, and good intentions, he's moved whenever he sees it in others--and it's worth noting that when Therion makes his own promises, he always follows through, as with his deal with House Ravus. He finds himself drawn to help good people in need, despite himself, and offers advice and gifts to those in his traveling party he likes. When he's hurt, it's inevitably, inescapably personal. His ex-partner's betrayal haunts him for years after the physical wounds leave their scars. No matter how time passes, no matter how he comes to understand what happened to him and why, he can't let the pain go. It comes to inform everything he does in the future.

In fact, the only way to avoid having an overwhelming amount of Feelings about individuals present and future is not to get close to them at all. Otherwise, Therion's a laconic, snide, teasing, at times vindictive, but unequivocal sap.

POWERS/ABILITIES: Therion's abilities on the Octopath Traveler Wiki. None of his skills are game-breaking, and most are RPG-battle translations of his talents as a thief: he specializes in speed, dexterity, knives, and finding enemies' weak points. He's not particularly gifted in magic.

I'll be providing an opt-in form for players to allow Therion to steal from their characters and will otherwise not infringe on their rights to life, liberty, and property.

INVENTORY:
1. Fool's Bangle: A metal wrist shackle with no chain attached. It's unlocked.
2. Emergency Rope: A short, thin length of rope he usually keeps coiled on his hip.
3. Dagger
4. Dagger
5. Dagger
6. Big dagger Sword: A blade on the lighter and smaller side.

MOONBLESSING: Cordis

β–Ά SAMPLES

Thread from Unknown Seas, with someone he's already comfortable with
Prismatica TDM thread, in very alarming and unfamiliar circumstances