Therion T. Thief (
bolderfell) wrote2020-05-18 06:37 pm
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Entry tags:
Prismatica App
Activity Check: HERE
βΆ PLAYER
HANDLE: Asher
CONTACT:
asherdashery, Discord: asherdashery#5061
OVER 18? Yes
CHARACTERS IN-GAME: None; formerly Chiaki Nanami
goodgames
βΆ CHARACTER
NAME: Therion
CANON: Octopath Traveler
CANON POINT: Post Therion Chapter 4
AGE: 22
BACKGROUND: Therion's history on the Octopath Traveler Wiki
PERSONALITY:
STRENGTHS
π CLEVER π
In the lawless, dog-eat-dog world of crime, thinking on your feet is vital when you don't have the size or power to take what you want by force. In each chapter of the game, Therion's quick to take in the situation presented him--note important personalities, mark exits, find likely spots for ambush, sniff out valuables, and so on--and juggle all said factors into a fast and flexible plan. When things go wrong, he knows his own abilities well enough to adapt on the fly.
His ability to assess and then play to weak points extends to people as well as environments; after observing someone a bit, he'll adjust his demeanor towards them, or even put on a full-out character act in order to best position himself to get what he wants. In short, he's observant, aware, and fast on the uptake, and he doesn't hesitate to use what he learns to his advantage.
π TENACIOUS π
Therion straight-up refuses to lie down and say die. While he doesn't seek out challenges beyond his abilities, once he has committed to something, he'll push himself through every obstacle in his path, no matter how hard or painful the going gets. After all, if he doesn't ensure his own survival, who will? No one else is going to drag his broken body to safety after a long, hard fall.
π INDEPENDENT π
All his life, he's either had no one to rely on or had his trust thrown back in his face. Obviously, the solution is never to depend on anyone else for anything. Everything Therion needs, he provides for himself, by hook or by crook. ...Mostly by crook. At the tender age of twelve, he's busting his own self out of prison like a pro. In any case, he's both self-motivated and self-maintaining, requiring (and requesting) little to nothing in the way of guidance or care. In fact, he usually finds such kindnesses insulting and certainly ill-advised.
FLAWS:
π MISTRUSTFUL π
Once bitten, twice shy. Once shoved off a cliff by the only person you ever trusted with everything... you get the picture. The flipside to Therion's powerful self-sufficiency is an absolute distrust in other people, especially people who take any sort of positive interest in him. Kindness tends to get his hackles up, and he may even end up sabotaging budding relationships, hurting feelings and cutting himself off from potential avenues of support. Even among people he likes, Therion's always got his exit strategy in the back of his mind, ready to jump ship whenever it feels like they're getting too close.
The truth is, it's not well-reasoned caution causing him to hold back with people, but an overpowering, irrational terror of leaving himself open to be hurt again. He won't trust anyone with his back because he's afraid he'll get a knife in it; he won't let himself need anyone, because what if, one day, they're not there to fill that need? Therion's kept himself wandering for years so faces never get familiar, so he never falls into the trap of relying on anything to stay the same.
In his mind, this is his most powerful defense. It keeps him safe, reminds him he's too smart to be fooled again. But really, it keeps him small and weak and prevents him from healthy personal growth.
π SHORT-SIGHTED π
Heathcote calls him short-sighted early on in the game. To put it more generously, Therion also has a tendency to live and act in the now. For all his planning, he never really thinks beyond the next mark, the next shelter, the next step he needs to take to keep on keeping on. In the long term, it leaves his life free but directionless. In the short term, he doesn't always see what's going on beneath the surface of things, leaving him vulnerable to mistaken assumptions and traps like those set for him by Heathcote and Darius.
π SENTIMENTAL π
And perhaps the reason he doesn't look too deeply, the reason he slips away while the going's good, is that he understands how easily, and how desperately, he gets attached to the littlest scrap of warmth. For all he avoids believing in honor, kindness, and good intentions, he's moved whenever he sees it in others--and it's worth noting that when Therion makes his own promises, he always follows through, as with his deal with House Ravus. He finds himself drawn to help good people in need, despite himself, and offers advice and gifts to those in his traveling party he likes. When he's hurt, it's inevitably, inescapably personal. His ex-partner's betrayal haunts him for years after the physical wounds leave their scars. No matter how time passes, no matter how he comes to understand what happened to him and why, he can't let the pain go. It comes to inform everything he does in the future.
In fact, the only way to avoid having an overwhelming amount of Feelings about individuals present and future is not to get close to them at all. Otherwise, Therion's a laconic, snide, teasing, at times vindictive, but unequivocal sap.
POWERS/ABILITIES: Therion's abilities on the Octopath Traveler Wiki. None of his skills are game-breaking, and most are RPG-battle translations of his talents as a thief: he specializes in speed, dexterity, knives, and finding enemies' weak points. He's not particularly gifted in magic.
I'll be providing an opt-in form for players to allow Therion to steal from their characters and will otherwise not infringe on their rights to life, liberty, and property.
INVENTORY:
1. Fool's Bangle: A metal wrist shackle with no chain attached. It's unlocked.
2. Emergency Rope: A short, thin length of rope he usually keeps coiled on his hip.
3. Dagger
4. Dagger
5. Dagger
6.Big dagger Sword: A blade on the lighter and smaller side.
MOONBLESSING: Cordis
βΆ SAMPLES
Thread from Unknown Seas, with someone he's already comfortable with
Prismatica TDM thread, in very alarming and unfamiliar circumstances
βΆ PLAYER
HANDLE: Asher
CONTACT:
OVER 18? Yes
CHARACTERS IN-GAME: None; formerly Chiaki Nanami
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
βΆ CHARACTER
NAME: Therion
CANON: Octopath Traveler
CANON POINT: Post Therion Chapter 4
AGE: 22
BACKGROUND: Therion's history on the Octopath Traveler Wiki
PERSONALITY:
STRENGTHS
π CLEVER π
In the lawless, dog-eat-dog world of crime, thinking on your feet is vital when you don't have the size or power to take what you want by force. In each chapter of the game, Therion's quick to take in the situation presented him--note important personalities, mark exits, find likely spots for ambush, sniff out valuables, and so on--and juggle all said factors into a fast and flexible plan. When things go wrong, he knows his own abilities well enough to adapt on the fly.
His ability to assess and then play to weak points extends to people as well as environments; after observing someone a bit, he'll adjust his demeanor towards them, or even put on a full-out character act in order to best position himself to get what he wants. In short, he's observant, aware, and fast on the uptake, and he doesn't hesitate to use what he learns to his advantage.
π TENACIOUS π
Therion straight-up refuses to lie down and say die. While he doesn't seek out challenges beyond his abilities, once he has committed to something, he'll push himself through every obstacle in his path, no matter how hard or painful the going gets. After all, if he doesn't ensure his own survival, who will? No one else is going to drag his broken body to safety after a long, hard fall.
π INDEPENDENT π
All his life, he's either had no one to rely on or had his trust thrown back in his face. Obviously, the solution is never to depend on anyone else for anything. Everything Therion needs, he provides for himself, by hook or by crook. ...Mostly by crook. At the tender age of twelve, he's busting his own self out of prison like a pro. In any case, he's both self-motivated and self-maintaining, requiring (and requesting) little to nothing in the way of guidance or care. In fact, he usually finds such kindnesses insulting and certainly ill-advised.
FLAWS:
π MISTRUSTFUL π
Once bitten, twice shy. Once shoved off a cliff by the only person you ever trusted with everything... you get the picture. The flipside to Therion's powerful self-sufficiency is an absolute distrust in other people, especially people who take any sort of positive interest in him. Kindness tends to get his hackles up, and he may even end up sabotaging budding relationships, hurting feelings and cutting himself off from potential avenues of support. Even among people he likes, Therion's always got his exit strategy in the back of his mind, ready to jump ship whenever it feels like they're getting too close.
The truth is, it's not well-reasoned caution causing him to hold back with people, but an overpowering, irrational terror of leaving himself open to be hurt again. He won't trust anyone with his back because he's afraid he'll get a knife in it; he won't let himself need anyone, because what if, one day, they're not there to fill that need? Therion's kept himself wandering for years so faces never get familiar, so he never falls into the trap of relying on anything to stay the same.
In his mind, this is his most powerful defense. It keeps him safe, reminds him he's too smart to be fooled again. But really, it keeps him small and weak and prevents him from healthy personal growth.
π SHORT-SIGHTED π
Heathcote calls him short-sighted early on in the game. To put it more generously, Therion also has a tendency to live and act in the now. For all his planning, he never really thinks beyond the next mark, the next shelter, the next step he needs to take to keep on keeping on. In the long term, it leaves his life free but directionless. In the short term, he doesn't always see what's going on beneath the surface of things, leaving him vulnerable to mistaken assumptions and traps like those set for him by Heathcote and Darius.
π SENTIMENTAL π
And perhaps the reason he doesn't look too deeply, the reason he slips away while the going's good, is that he understands how easily, and how desperately, he gets attached to the littlest scrap of warmth. For all he avoids believing in honor, kindness, and good intentions, he's moved whenever he sees it in others--and it's worth noting that when Therion makes his own promises, he always follows through, as with his deal with House Ravus. He finds himself drawn to help good people in need, despite himself, and offers advice and gifts to those in his traveling party he likes. When he's hurt, it's inevitably, inescapably personal. His ex-partner's betrayal haunts him for years after the physical wounds leave their scars. No matter how time passes, no matter how he comes to understand what happened to him and why, he can't let the pain go. It comes to inform everything he does in the future.
In fact, the only way to avoid having an overwhelming amount of Feelings about individuals present and future is not to get close to them at all. Otherwise, Therion's a laconic, snide, teasing, at times vindictive, but unequivocal sap.
POWERS/ABILITIES: Therion's abilities on the Octopath Traveler Wiki. None of his skills are game-breaking, and most are RPG-battle translations of his talents as a thief: he specializes in speed, dexterity, knives, and finding enemies' weak points. He's not particularly gifted in magic.
I'll be providing an opt-in form for players to allow Therion to steal from their characters and will otherwise not infringe on their rights to life, liberty, and property.
INVENTORY:
1. Fool's Bangle: A metal wrist shackle with no chain attached. It's unlocked.
2. Emergency Rope: A short, thin length of rope he usually keeps coiled on his hip.
3. Dagger
4. Dagger
5. Dagger
6.
MOONBLESSING: Cordis
βΆ SAMPLES
Thread from Unknown Seas, with someone he's already comfortable with
Prismatica TDM thread, in very alarming and unfamiliar circumstances
ADD'L INVENTORY
A polo shirt, jeans, and a cat ears headband. Mewrder him.
VULPUS FESTIVAL YUKATA
"These special yukata will appear plain white when you put them on, but the cloth will soon absorb colors and patterns based on your thoughts, allowing you to customize them after some concentration. However, an unforeseen side effect lets them accidentally absorb designs and images from other Moonblessed should you happen to accidentally brush against them. You may end up with patterns of your friendβs lunch or their crushβs smiling face emblazoned all over your yukata. Thankfully, the side effects naturally wear off in half an hour."
SIREN'S PEARL
"a pearl, set with wire and strung onto a short thin leather cord, now sits atop his palm. a charm more than anything else, it doesn't seem fit to be worn. it's not the biggest nor the prettiest pearl - hell, it was barely even perfectly round with its imperfections."
"I thought a bounty of the sea was befitting the rescue of a siren. And I realized you paid for our little trip there sometime after. Unless you'd rather I hold your hand in return for that instead?"
(from Lenore.)
FOXFLOWER DAGGER
"...the shape of a dagger similar to Therion's, but with lingering accents of the flowers β formed of a material colored blush-white instead of dull iron gray, dappled with darker pinks, with a handle like cherry wood and etchings like leaves down the hilt."
"No water, no sunlight. There's also no need to sharpen it; it'll never lose its edge β which, I should caution you, will sever one of your fingers like it's butter. It'll slice bone. With enough leverage on your part, it'll do the same for iron or stone. It should stay that way so long as β Unless something happens to me. The dagger will hold its form; that much is already set. But that additional quality, keeping it sharp β that's my influence, so if I were somehow removed, I think that effect would be as well."
(from Kurama.)
BARRIERETTE
USES: 3 activations
A hair barrette that creates chroma-powered magical barriers that can block even nuclear explosions and laser beams! Side effects include extreme exhaustion and/or extreme cravings for odd foods to βrechargeβ an hour after use. It can be used 3 times before it reverts to an ordinary barrette.
PRIVACY BOX
USES: 1 session
When set on a flat surface, this mechanical cube creates a small chroma-powered field that completely silences all sound waves that exit its boundary. Perfect for keeping your conversations private.